Othello
Analyze the othello.
Examples
Input: "test_input_1"
Output: "output_1"
Input: "test_input_2"
Output: "output_2"
Hints
Consider how to represent the Othello board and the possible moves efficiently, focusing on data structures that can handle dynamic updates and queries.
Explore the concept of "flipping" discs in Othello and how to determine valid moves by checking adjacent opponent discs in all eight directions.
Investigate the minimax algorithm with alpha-beta pruning to optimize decision-making in the game, considering the branching factor and depth of the search tree.
Othello
Analyze the othello.